I'm a production-focused UEFN generalist. If a live game needs it, whether that's systems, feel, space, sound, economy, or the pipeline that keeps an active playerbase stable, I've done it.
With ThirdMade Studios I built Only Farmers 1-3, among the first tycoon experiences in UEFN. All three games pushed around 3K CCU with about 5 million plays total and helped open the door for what this space was allowed to be.
For the last year and a half I've worked closely with Chartis, the largest creator network in UGC, helping partnered creators and major brands turn ideas into shipped Fortnite experiences.
Freelance is the same story at every scale: hundreds of commissions, from people already deep in the ecosystem to someone who walked in with nothing but an idea. I've taken both to a launched game.
Verse & Systems
Multiplayer architecture, progression, UI/UX
Game Design
Loops, pacing, features that last
Economy & Balancing
Currencies, sinks, rewards at scale
Environment Design
Readable spaces for the fantasy
SFX & Polish
The last 10% that makes it click
Live Ops
Ship, update, and keep players